Serious Sam: The Greek Encounter Mac OS

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I purchased this game yesterday and I still can't play it. First the game didn't launch, and i tried to reinstall dx and vcredist from the game file, and verified cache, and now the game starts, but immediately displays a grey screen and crashes. Serious Sam is a video game series created and developed by Croteam. The series started on Microsoft Windows and has been released on a number of different platforms, including the Xbox, Xbox 360, Palm OS, Game Boy Advance, PlayStation 2 and GameCube. Direct spin-offs of the first title in the Serious Sam series were created for PlayStation 2, GameCube and Game Boy Advance by Climax Solent and for Palm OS. Top 9 best games like Serious Sam: The Greek Encounter January 25, 2021 Action, Adventure, Shooting, Uncategorized Serious Sam: The Greek Encounter is an Action, Adventure, Shooting game.The game was released for Win platform. Serious Sam HD: The First Encounter is a visually upgraded and fully Steam supported remake version of the original high-adrenaline single-play and 16-player co-operative arcade-action FPS which was Gamespot's Game of the Year 2001 and which scored overall of 87% on Metacritic! Serious Sam VR: The First Encounter is a frantic arcade action FPS, featuring singleplayer and co-op campaign modes, various multiplayer modes, all presented in glorious VR with Croteam's new Serious Warp movement system. See what Sam sees, feel what Sam feels, and find out what it's like to BE the legend!

: 2001
Genre: first person shooter
Developer: Croteam
Publisher: Gathering of Developers
Platform: Mac
Version: 1.05
publication Type: Informal
Release: GOG
interface Language: Russian
Language: Russian
medicine: Not required
System requirements:
Any modern Mac (Intel processor; at least 128 MB of RAM; video card with 64 MB RAM; Mac OS 10.4.11 and above)
Done and started on: iMac 27-inch, mid 2011, 3,1 GHz Intel Core i5, 8 GB 1333 MHz DDR3, AMD Radeon HD 6970M 1024 MB macOS 10.13.6
Cider 8361
Description:
the First game of a series of first-person shooter developed by Croatian company Croteam.
the gameplay of the series can be seen as a slight return to the early first-person shooters.
the Introduction of the game tells about events that happened earlier: at the beginning of the XXI century on the site in Ancient Egypt by mankind were found the remains of an ancient civilization from a distant planet Sirius, which once visited Earth. Discovered findings have served as the immediate impetus for the technological development of mankind, which made interstellar travel to other planets. At the beginning of XXII century in the distant corners of the universe the Terrans stumbled upon the army cruel alien tyrant and the main villain of the game series Mental. The enemy drove the Terrans from their colonies back to their Solar system, and eventually drove them down to Earth to finally destroy humanity. The last chance of survival for humans was excavated in the graves of ancient Sirian artifact called the 'Key to Eternity' (eng. Time-Lock) that can send back in time to defeat Mental and change the course of history. This man was Samuel stone by the nickname 'serious Sam', due to its bravery in battles with monsters.
Additional information:
Before you start, switch the keyboard layout to English.
By default, the game will run in 1280×720 resolution.
the Patch here Serious Sam The First Encounter.app/Contents/Resources/transgaming/c_drive/Program Files/Serious Sam The First Encounter/SaveGame/Player0/Quick/
in addition, the game creates a service folder at ~/Library/Preferences/Serious Sam The First Encounter Preferences
Presence/absence of advertising:
No ads.Change aspect ratioOpen the file PersistentSymbols.ini at Serious Sam The First Encounter.app/Contents/Resources/transgaming/c_drive/Program Files/Serious Sam The First Encounter/Scripts in TextEdit. Find the lineCode:persistent extern user FLOAT plr_fFOV=(FLOAT)Change:Code:persistent extern user FLOAT plr_fFOV=(FLOAT)90; 4:3 screen resoultion
persistent extern user FLOAT plr_fFOV=(FLOAT)105; 16:9 screen resoultion.
persistent extern user FLOAT plr_fFOV=(FLOAT)100; for a 16:10 screen resolution.Then in the same file locate the lines:Code:persistent extern INDEX sam_iScreenSizeI=(INDEX)
sam_iScreenSizeJ persistent extern INDEX=(INDEX)Change the parameters:Code:persistent extern INDEX sam_iScreenSizeI=(INDEX)1920; or something different
sam_iScreenSizeJ persistent extern INDEX=(INDEX)1080; or something differentAFTER THESE MANIPULATIONS DO NOT CHANGE THE SCREEN RESOLUTION IN THE MENU OF THE GAME!!!installation Proceduremake Sure Your system can run any apps and disabled SIP.
1. Mount the image .dmg by double-clicking on it.
Sam:
2. Wait for the verification of its integrity system.
3. Drag the game icon to the Program folder (Applications).
4. Wait for backup.
Encounter
2. Wait for the verification of its integrity system.
3. Drag the game icon to the Program folder (Applications).
4. Wait for backup.
5. The game icon appears in Launchpad, where it can run.

Serious Sam: The Greek Encounter Mac Os 7

Magnet Link: magnet:?xt=urn:btih:A3796D9DCFCD7859335A3D8CDFC8263739D2D21F&tr=http%3A%2F%2Fbt4.t-ru.org%2Fann%3Fmagnet | Size: 351.7 MB

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Serious Sam
Genre(s)First-person shooter
Developer(s)Croteam[a]
Publisher(s)
  • Gathering of Developers (2001–2002)
  • Global Star Software (2001, 2004)
  • Gotham Games (2002)
  • 2K Games (2005)
  • Devolver Digital (2009–present)
  • Croteam Incubator (2019)
Platform(s)
First releaseSerious Sam: The First Encounter
21 March 2001
Latest releaseSerious Sam 4
24 September 2020

Serious Sam is a video game series created and primarily developed by Croteam. It consists predominantly of first-person shooters. The series follows the advances of mercenary Sam 'Serious' Stone against Mental, an extraterrestrial overlord who attempts to destroy humanity at various points in time. The first game, Serious Sam: The First Encounter, was released for Microsoft Windows in March 2001. Several spin-offs were developed by other developers, such as a Palm OS conversion of The First Encounter by InterActive Vision, Serious Sam: Next Encounter (on GameCube and PlayStation 2) by Climax Solent, and Serious Sam Advance (on Game Boy Advance) by Climax London. All three were published by Global Star Software.

Development[edit]

Croteam created a proprietary engine for use in both Serious Sam: The First Encounter and Serious Sam: The Second Encounter. At the time Croteam was making Serious Sam, licensing other engines was costly (upwards of US$1 million), so they made their own from scratch, following the feature set of the first Doom engine, which simulated 3D spaces in 2D, and did not include up or down targeting. As they were creating their own, both Duke Nukem 3D (which added up-and-down freelook) and Quake (a fully 3D rendered environment) were released, requiring Croteam to incorporate these features into their engine for their game to be competitive. Development was further complicated when the first 3D accelerators were released, forcing Croteam to develop for hardware rendering over software.[1] Recognizing they needed to bring something new to what other games were pushing at that time, Croteam decided that they would make their Serious Engine support extremely large environments, with virtual view distances of over a kilometre, physics support, and capable of rendering up to a hundred enemies on screen at a time, and do this on the processing power of what current low-end computers using the original Pentium CPUs could handle.[1] The team devised ways of doing object path caching so that they only had to perform collision detection with environmental features every few seconds rather than every cycle. Collision detection was also sped up by approximating the environment with spheres rather than boxes. This also enabled them to have multidirection gravity which was used for some of the game's secret areas.[1]

Serious Engine 1 is available as open-source software.[2] A more powerful iteration of the Serious Engine was developed for use in Serious Sam 2 and is known as Serious Engine 2. It supports many features of modern GPUs such as pixel and vertex shaders, HDR, bloom and parallax mapping. Serious Engine 3 was used in Serious Sam HD: The First Encounter and Serious Sam HD: The Second Encounter. It includes detailed shading, and enemies are re-modelled to look more realistic. This engine is also being developed to harness the full capacity of HDR and high definition mapping. An updated version, Serious Engine 3.5, is used in Serious Sam 3. Dawgmageddon mac os.

Serious Sam is voiced by John J. Dick.[3]

After the release of both HD remakes of the original Serious Sam episodes, Devolver Digital re-released both classic encounters in 2010 and Serious Sam 2 in 2011.

Games[edit]

Main series[edit]

TitleDetails

Original release date:
Release years by system:
2001 – Windows
2001 – Palm OS
2002 – Xbox
HD Version
2009 – Windows
2010 – Xbox 360
2017 – Linux
2020 – Nintendo Switch, PlayStation 4, Xbox One
Notes:
  • First-person shooter
  • Published by Gathering of Developers
  • The Xbox version of the game is published by Gotham Games, which combines The First Encounter and The Second Encounter into one game
  • In 2003, both The First Encounter and The Second Encounter were compiled into one single collection titled Serious Sam: Gold
  • On 24 November 2009, The First Encounter was re-released with high-definition graphics titled Serious Sam HD: The First Encounter[5]
  • On 31 March 2017, The First Encounter was re-released with virtual reality support titled Serious Sam VR: The First Encounter[6]
  • A unified[clarification needed] version of the original game titled Serious Sam Classics: Revolution was developed by Alligator Pit and was on early access in 2014 until its full release in 2019[7]



Original release date:
Release years by system:
2002 – Windows, Xbox
HD Version
2010 – Windows, Xbox 360
2017 – Linux
2020 – Nintendo Switch, PlayStation 4, Xbox One
Notes:
  • First-person shooter
  • Published by Gathering of Developers
  • The Xbox version of the game is published by Gotham Games, which combines The Second Encounter and The First Encounter into one game
  • In 2003, both The First Encounter and The Second Encounter were compiled into one single collection titled Serious Sam: Gold
  • On 28 April 2010, The Second Encounter was re-released with high-definition graphics titled Serious Sam HD: The Second Encounter[9]
  • On 4 April 2017, The Second Encounter was re-released with virtual reality support titled Serious Sam VR: The Second Encounter[10]
  • A unified[clarification needed] version of the original game titled Serious Sam Classics: Revolution was developed by Alligator Pit and was on early access in 2014 until its full release in 2019[7]



Original release date:
Release years by system:
2005 – Windows, Xbox
Notes:
  • Developed by Croteam and published by 2K Games
  • Sequel to Serious Sam



Original release date:
Release years by system:
2011 – Windows
2012 – Mac OS X, Xbox 360, Linux
2014 – PlayStation 3
2020 – Nintendo Switch, PlayStation 4, Xbox One
Notes:
  • Developed by Croteam and published by Devolver Digital
  • Prequel to Serious Sam
  • On 10 November 2017, Serious Sam 3: BFE was re-released with virtual reality support titled Serious Sam 3 VR: BFE



Original release date:
Release years by system:
2020 – Windows, Stadia
Notes:
  • Developed by Croteam and published by Devolver Digital
  • Prequel to Serious Sam 3: BFE


Serious Sam: The Greek Encounter Mac Os Download

Spin-offs[edit]

TitleDetails

Original release dates:
Release years by system:
2004 – GameCube, PlayStation 2
Notes:
  • Developed by Climax Solent and published by Global Star Software



Original release dates:
Release years by system:
2004 – Game Boy Advance
Notes:
  • Developed by Climax London and published by Global Star Software



Original release date:
Release years by system:
2011 – Windows
2013 – Xbox 360(XXL)
Notes:
  • Developed by Mommy's Best Games and published by Devolver Digital
  • An expanded version, Serious Sam Double D XXL was released for Xbox 360 via Xbox Live Arcade in February 2013, introducing a local cooperative multiplayer mode, the Windows version followed after as a free update for the original game



Original release date:
Release years by system:
2011 – Android, iOS
2012 – Windows
Notes:
  • Developed by Be-Rad Entertainment and published by Devolver Digital



Original release date:
Release years by system:
2011 – Windows
Notes:
  • Developed by Vlambeer and published by Devolver Digital


Forbidden dessert ii: the third dimension (sodeep) mac os.

Serious Sam: The Greek Encounter

Original release date:
Release years by system:
2012 – Windows
Notes:
  • Developed by Eric Ruth Games and published by Devolver Digital



Original release date:
Release years by system:
2017 – Windows, Linux
Notes:
  • Developed by Crackshell and published by Devolver Digital[13]



Original release date:
Release years by system:
2017 – Windows
Notes:
  • Developed by Croteam VR and published by Devolver Digital



Original release date:
Release years by system:
2018 – Windows, Nintendo Switch, PlayStation 4, Xbox One
Notes:
  • Developed by Binx Interactive and published by Devolver Digital



Proposed release date:
TBA
Proposed system release:
TBA – Windows
Notes:
  • Developed by Gungrounds
  • Published by Croteam Incubator
  • In early access since 2 April 2019



Proposed release date:
TBA
Proposed system release:
TBA – Windows
Notes:
  • Developed by members of SeriousSite.ru, a Serious Samfansite[14]
  • Sanctioned by Croteam[14]
  • A mod for The Second Encounter based on pre-alpha content of the game[14]


Serious Sam: The Greek Encounter Mac Os Iso

Notes[edit]

  1. ^Non-mainline entries were developed by InterActive Vision, Climax Solent, Climax London, Mommy's Best Games, Be-Rad Entertainment, Vlambeer, Eric Ruth Games, Crackshell, Croteam VR, Binx Interactive, and Gungrounds

References[edit]

  1. ^ abcMosettig, Nikola; Manansala, Lee (3 October 2018). 'War Stories: Serious Sam almost didn't happen—until crates saved the day'. Ars Technica. Archived from the original on 3 October 2018. Retrieved 3 October 2018.
  2. ^'Serious Sam's Serious Engine source code released'. Croteam. 11 March 2016. Archived from the original on 12 March 2016. Retrieved 12 March 2016.
  3. ^Martin, Joe (12 August 2009). 'Serious Sam voice actor for hire to fans'. Bit-Tech.
  4. ^'Serious Sam: The First Encounter'. GameSpot. Retrieved 8 June 2020.
  5. ^'Serious Sam HD: The First Encounter'. Steam. Retrieved 8 June 2020.
  6. ^'Serious Sam VR: The First Encounter'. Steam. Retrieved 8 June 2020.
  7. ^ ab'Serious Sam Classics: Revolution'. Steam. Retrieved 8 June 2020.
  8. ^'15th anniversary of Serious Sam: The Second Encounter'. Croteam. Retrieved 8 June 2020.
  9. ^'Serious Sam HD: The Second Encounter'. Steam. Retrieved 8 June 2020.
  10. ^'Serious Sam VR: The Second Encounter'. Steam. Retrieved 8 June 2020.
  11. ^'Serious Sam 2'. Croteam. Retrieved 8 June 2020.
  12. ^'Serious Sam 3: BFE'. Croteam. Retrieved 8 June 2020.
  13. ^https://store.steampowered.com/app/272620/Serious_Sams_Bogus_Detour/
  14. ^ abc'Serious Sam Origins, a Croteam backed indie..'Croteam. 13 October 2013 – via Facebook.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Serious_Sam&oldid=1017387760'




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